v0.03.1 is a polish-and-fixes release focused on two things: UI usability and reducing run-breaking bugs. A lot of the work here is about making the game feel less “prototype-y” — fewer weird inputs, fewer stuck states, and better feedback when something goes wrong.
What’s in v0.03.1
Better feedback during gameplay • Added a red “empty shelf” indicator when parts hit zero (so shortages are obvious immediately)
UI improvements (big focus) • Fixed the car stats window after cars leave the stand • Fixed Windows placement cursor drift • UI scroll now captures the mouse wheel (no more world zoom while hovering UI) • Added a Menu button • Improved window scrolling/zoom behavior • General UI tweaks • Fixed car sprite opacity • Main menu UI fixes
Stability & gameplay fixes • Scenario updates + car stand fixes • Fixed a worker click crash
Multi-window support (quality-of-life upgrade)
You can now open more than one window per entity, which makes managing things a lot smoother while playing. • Multiple windows per entity now supported (stand / shelf / worker) • Train / fire actions are now available inside the worker window